5/1/2023 0 Comments Enderal download nexus![]() ![]() DynDOLOD_Manual.html - added section for TVTD occlusion data generation.DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models.DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ ENDERAL, added PortalBoxFix setting to ini.DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD.DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp.DynDOLOD.exe - do not set VWD flag on base records added by esp.DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini.LODGen.exe - use optional binary terrain file for pre-pass removing unseen faces for object LOD, TerrainData= as for terrain LOD. ![]() LODGen.exe - GrassBrightness*= vertex color multipliers to control overall brightness of grass.LODGen.exe - GrassMap= file with simple (NIF_FormID) billboard filename to fully qualified (textures\terrain\LODGen\.) billboard filename.LODGen.exe - PathGrass= path to folder with xy.CGID files.LODGen.exe - added support for reading Skyrim Special Edition CGID grass data files to place grass billboards in static object LOD meshes.TexGen.exe - added OpenGl renderer and options to generate object LOD textures and tree/grass LOD billboards from models.TexGen.exe - converted all remaining external pas scripts to native code.DynDOLOD.exe - export grass LOD billboard file for LODGen.DynDOLOD.exe - export binary terrain file for LODGen.DynDOLOD.exe - added ultra LOD as a GUI option.DynDOLOD.exe - converted all remaining external pas scripts to native code.DynDOLOD Resources SE - updated meshes and texture for better compatibility.DynDOLOD_Manual.html - updated explanations information for Enderal.Texconv.exe - updated to latest version.LODGen.exe - improved parsing of txt files.TexGen.exe - added rendered object LOD textures - most notably vanilla Whiterun and Dwemer Ruins, DynDOLOD Dawnguard castle and more.TexGen.exe - added environment/cubemap shader.TexGen.exe - properly ignore trees without models or deleted base records.DynDOLOD.exe - added/updated rules for better compatibility.DynDOLOD.exe - fixed not adding center cell data for first dynamic LOD activation.DynDOLOD.exe - add full- model-CRC32 matching for object/ dynamic LOD models for automatic support of "dumb" mesh replacer mods.DynDOLOD.exe - fixed accidentally generating tree LOD instead of object LOD for child world copies.TexGen.exe/DynDOLOD.exe - added Enderal SE support, uses its own config files in anticipation of Steam version.DynDOLOD Resources SE - updated meshes and textures for better compatibility.DynDOLOD Resources - updated meshes and textures for better compatibility.LODGen.exe - default threadsplit to number of physical cores.LODGen.exe - fixed grass LOD not being generated for grasses added by ESL flagged plugins.LODGen.exe - fixed a random grass LOD exception.LODGen.exe - fixed an issue with sometimes not combining crown and trunk when generating hybrids.TexGen.exe - added CreateMod INI setting to generate textures to include in a mod that won't prompt to uninstall old TexGen output.TexGen.exe - improved config file reading for records in ESL flagged plugins.TexGen.exe - do not try to render textures for DLC if DLC is missing.TexGen.exe - fixed wrong output path for rendered billboards found in data folder.TexGen.exe - added/updated rendered object LOD textures. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |