5/1/2023 0 Comments Cotton slime slime rancher 2![]() ![]() Nectar for the Flutters is a rarer substance to collect, making the pair with the Honey Slime extremely helpful in feeding them. Since the two Slimes can be found in the same area, this is a no-brainer combo that provides beneficial plorts. The Flutter and Honey Largo is an easy and smart combination. However, the Ringtail also requires a dark corral to avoid them turning to stone.įlutter Honey Largo Screenshot by Pro Game Guides Since the Hunter Slime has a very small diet, combining it with the Ringtail makes it a lot easier to feed them. Ringtail Hunter Largo Screenshot by Pro Game GuidesĪs similar Slimes, the Ringtail and Hunter make for a great combination Largo, allowing for a broader diet and double the amount of valuable plorts. Locations: Ember Valley and Starlight Strand.They are also another dangerous combination that may require some Plort Harvesters. Crystal plorts are some of the best plorts to harvest for Newbucks, while Anglers are used for some important upgrades, making a perfect combo to keep your savings high and storage stocked. You'll definitely want some automatic Plort Harvesters on this one to avoid losing some HP.Īngler Crystal Largo Screenshot by Pro Game GuidesĬrystal and Angler Largos offer a beneficial combo that can provide a profit and crafting materials. Since both Slimes have limited diets, the pairing helps expand that criteria and make it easier to feed them. The Boom and Rock are both deadly Slimes that can create a powerful combo, offering two plorts that can be useful to for crafting and earning more Newbucks. ![]() ![]() Related: Where to find fruit and veggies in Slime Rancher 2 Boom Rock Largo Screenshot by Pro Game Guides Locations: Rainbow Fields and Ember Valley.Although their diet won't expand with this combo, fruit is easily found around the maps making it easy to feed them and get plenty of crucial crafting plorts. Batty Slimes and Phosphor Slimes can't stay in the light and must be put in a light-filtered corral. You can mix them with the Cottons since Cotton is great to have for crafting, and expands the Tabby's diet.īatty Phosphor Largo Screenshot by Pro Game Guidesīoth of these flying Slimes enjoy the same diet and darker habitats, making them the perfect combo. They are easy to find and earn you more Newbucks per plorts than the Cotton and Pink Slimes. Tabby Slimes are great Slimes to have as you are organizing your initial Conservatory. Although the Pink and Cotton Slimes are not the best when it comes to making you Newbucks, they are both important plorts to have for upgrading your gear or creating new equipment with the Fabricator.Ĭotton Tabby Largo Screenshot by Pro Game GuidesĪnother great starting combo is the Cotton and Tabby Largo. The Cotton Pink is a great starting Largo to have as you are just establishing your Conservatory. Cotton Pink Largo Screenshot by Pro Game Guides This is great way to get more of the plorts you need for crafting or earning Newbucks. To create a Largo, feed a Slime a plort from another Slime. This combines all their features and diets, expanding the possibilities and dropping more plorts when fed. Largos are two different types of Slimes that are combined together into one new mix breed. Best Slime Combinations in Slime Rancher 2 List What are Largos in Slime Rancher 2? Here are some of the best combos you can make. ![]() Combining Slimes can create special Slime Largos that double your plort earnings. There are plenty of new Slimes to catch around the various areas of the map, each providing unique plorts used to gain money or upgrade your goods. Continue playing as Beatrix as she ventures to the colorful Rainbow Island filled with plenty of new sights and mysteries waited to be uncovered. Slime Rancher 2 is a fascinating adventure simulation game on PC and free to play on Xbox Gamepass. ![]()
0 Comments
5/1/2023 0 Comments Bomber crew critical missions![]() Our flight out was uneventful, until we got close to the target and started going through the flak. It’s a decision I’m going to have to live with. We could have completed an easy training mission to test out the new “bouncing bomb,” but I felt strongly that we should use the reduced enemy armor to our advantage. I choose a risky mission right off the bat because we have two missions in which enemy armor will be down, thanks to successfully completing Operation Hydra. Mission 14: Dusseldorf Flak Shell Factory. I also buy an ammo feed for the tail gun so that the tail gunner doesn’t have to walk back to the middle of the plane to reload. I buy some extra armor for the front of the aircraft because that’s where I sit. ![]() Oh yes, and we’re on to campaign step 3, and we have two missions in which enemy armour will be down, thanks to the perk from the last mission. Then I hightailed it for high altitude, we were over the Channel by afternoon, and landed to the tune of 6100 XP and another ₤5300 to buy gear and equipment that the War Ministry should have been buying for us. Then we stayed at low altitude and Left_Empty deftly dropped all three big blockbuster bombs on the three oil farms in rapid succession as I scooted and skidded us from target to target like a whirling dervish. We were ready this time, and all the gunners concentrated on it and down it went. Maybe we should have just, I dunno, taken off slightly earlier and hit it before it went airborne? Since we seem to have exquisite timing and everything. ![]() And sure enough, once we got the call, there was that rocket, taking off from the same launch pad as last time. Fortunately, fishpockets plotted us a path to Cuxhaven because we all, well, we all had a hunch. This is exactly what he said last time, but there was no mention of it in the briefing hut this morning. Halfway into this mission, despite the fact that it is called Operation Hydra again and it has the same objectives as last time, he once again breaks radio silence by exclaiming excitedly that a V2 is taking off from Cuxhaven and we have to shoot it down pronto. We all think there is probably something wrong with Wing Commander Biggins. This time, I buy all the lads some thermal boots and mittens. We slink into Biggins’ office and ask sheepishly if we can try Operation Hydra again. The Todt perk has now expired, and the Bruges perk has one mission to go. Sadly, we had both “enemy armour down” thanks to the Bruges perk, and “enemy damage down” due to the Todt perk. We get no money, but do keep our 4500 XP that we got for shooting down a lot of fighters. After confirming on all our fingers that “one” is not the same as “three,” we bolt for high altitude and scoot back over the clouds, with some nice dead reckoning by fishpockets getting us most of the way home. Of course, that’s impossible, so we don’t do it, and then we try to get fancy and bomb the oil farms from medium altitude to stay above all the flak, but get confused by the cloud cover and hit one out of three. Turns out we should have been the ones asking him if he had anything else, because halfway into the mission, he comes on the radio and tells us to intercept a V2 rocket while it is taking off, and shoot it down, before continuing with our mission. ![]() Anything else?” We, of course, had nothing else. The enemy is Germany, in case you were confused by the oblique game references to nationalities. We need you to knock out these oil farms deep in enemy territory. ![]() We figured he might cut us some slack for a little longer since we had, you know, just shot down an ace, but all he said was, “Operation Hydra is a critical mission. We knew something was up when Biggins walked into the briefing hut with a stern look on his face, even though we hadn’t done anything wrong recently. Mission 12: Operation Hydra (the second critical mission) is the second outright failure of the campaign. ![]() ![]() ![]() Note: Azure VM with SSD greatly improve specific disk intensive operations. Your selection of a hard disk type should weigh performance needs for regular operations compared to the requirements for I/O heavy maintenance operations. SSD offers higher IOPS at an increased price. The two options differ in performance (IOPS) but also in costs. Note: The current virtual machine recommendation is based on the minimum requirements Azure virtual machines support hard disk drives (HDD) or solid state disks (SSD) as storage devices. ![]() The recommendation in this document is not adjusted to individual needs. Performance Consideration for Virtual Machine Options When selecting Azure virtual machine for your operation, please take into consideration the same criteria as you do for a hardware based setup or an on-premise virtual environment. Also, Microsoft recommends not using special characters in the shared key and Azure prefers Route Based connections. Note: When setting up your S2S VPN, you would need at least SKU VpnGw1. ![]() Express Route can be used if already present, but its faster throughput is not required for operating the Newsroom Management environment. This can be either a site to site connection (S2S) or an Express Route. To allow communication between these services, a route based VPN connection is required to embed the Azure machines into your network. Before You Start Route based VPN MediaCentral Newsroom Management in Azure is a hybrid deployment that means some services will run on virtual machines in Azure while others will run on premise, upon your choice either virtualized or on hardware. 4 Setting up the Newsroom Management Server Upgrade Newsroom Management Server on Azure Setting up FTS Server in Azure Create FTS VMs on Azure Installing the FTS Server Technical Support Information Accessing Online Supportģ Integration Overview This guide provides administrative procedures that cover: Setting up Newsroom Management in Azure Setting up VM via Azure Installing Newsroom Management Server Upgrading Newsroom Management Server Setting up FTS Server in Azure Setting up FTS VM via Azure Installing FTS Server Please consult the Before You Start section for guidance on preparation and decisions to prepare the setup procedures as well as for known limitations. 4 Setting up Newsrooom Management in Azure. 3 Performing Setup and Administrative Operation. 3 Performance Consideration for Virtual Machine Options. Note: Search the Avid Knowledge Base ( for the most upto-date product documentation, which contains the latest information that might have become available after this version was published. For more information about Azure, please refer to Microsoft documentation. ![]() Additional information on Newsroom Management is available online in guides and ReadMe files. This document describes integration procedures and information related to integration of MediaCentral Newsroom Management and Microsoft Azure. 1 MediaCentral Newsroom Management with Microsoft Azure Integration Guide Date Revised Dec 2017 Changes Made Product rebranding for MCNM v release 15 Sept 2017 Updated to CentOS v7.3 & added FTS info Initial Document Important Information Avid recommends that you thoroughly read all of the information in this file before installing or using any new software release. ![]() 5/1/2023 0 Comments Enderal download nexus![]() ![]() DynDOLOD_Manual.html - added section for TVTD occlusion data generation.DynDOLOD.exe - fixed sometimes setting wrong index for texture replacement for dynamic LOD models.DynDOLOD.exe - added automatic update of Portal Boxes to Boxes for TES5/ ENDERAL, added PortalBoxFix setting to ini.DynDOLOD.exe - fixed sometimes not setting largref on glow LOD in static object LOD.DynDOLOD.exe - fixed adding large references to DynDOLOD.esm for base records defined in an esp.DynDOLOD.exe - do not set VWD flag on base records added by esp.DynDOLOD.exe - added optional TVDT occlusion data generation, added related settings to ini.LODGen.exe - use optional binary terrain file for pre-pass removing unseen faces for object LOD, TerrainData= as for terrain LOD. ![]() LODGen.exe - GrassBrightness*= vertex color multipliers to control overall brightness of grass.LODGen.exe - GrassMap= file with simple (NIF_FormID) billboard filename to fully qualified (textures\terrain\LODGen\.) billboard filename.LODGen.exe - PathGrass= path to folder with xy.CGID files.LODGen.exe - added support for reading Skyrim Special Edition CGID grass data files to place grass billboards in static object LOD meshes.TexGen.exe - added OpenGl renderer and options to generate object LOD textures and tree/grass LOD billboards from models.TexGen.exe - converted all remaining external pas scripts to native code.DynDOLOD.exe - export grass LOD billboard file for LODGen.DynDOLOD.exe - export binary terrain file for LODGen.DynDOLOD.exe - added ultra LOD as a GUI option.DynDOLOD.exe - converted all remaining external pas scripts to native code.DynDOLOD Resources SE - updated meshes and texture for better compatibility.DynDOLOD_Manual.html - updated explanations information for Enderal.Texconv.exe - updated to latest version.LODGen.exe - improved parsing of txt files.TexGen.exe - added rendered object LOD textures - most notably vanilla Whiterun and Dwemer Ruins, DynDOLOD Dawnguard castle and more.TexGen.exe - added environment/cubemap shader.TexGen.exe - properly ignore trees without models or deleted base records.DynDOLOD.exe - added/updated rules for better compatibility.DynDOLOD.exe - fixed not adding center cell data for first dynamic LOD activation.DynDOLOD.exe - add full- model-CRC32 matching for object/ dynamic LOD models for automatic support of "dumb" mesh replacer mods.DynDOLOD.exe - fixed accidentally generating tree LOD instead of object LOD for child world copies.TexGen.exe/DynDOLOD.exe - added Enderal SE support, uses its own config files in anticipation of Steam version.DynDOLOD Resources SE - updated meshes and textures for better compatibility.DynDOLOD Resources - updated meshes and textures for better compatibility.LODGen.exe - default threadsplit to number of physical cores.LODGen.exe - fixed grass LOD not being generated for grasses added by ESL flagged plugins.LODGen.exe - fixed a random grass LOD exception.LODGen.exe - fixed an issue with sometimes not combining crown and trunk when generating hybrids.TexGen.exe - added CreateMod INI setting to generate textures to include in a mod that won't prompt to uninstall old TexGen output.TexGen.exe - improved config file reading for records in ESL flagged plugins.TexGen.exe - do not try to render textures for DLC if DLC is missing.TexGen.exe - fixed wrong output path for rendered billboards found in data folder.TexGen.exe - added/updated rendered object LOD textures. ![]()
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |